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17 Responses to “Skyrim Creation Kit – How To Create A Working Mannequin”
i love you.
could you make a video or explain how to do this in new vegas please no videos or even written tutorials been gooogliilnnngng for hours with no luck , pleasee helpp!!
I’m going to make a new keep, along with several new quests, items, spells, npcs, and much more, but this is going to be a lot of work for just one person. I’m looking for a partner to help with this, (preferably one with skill in building and decorating). I’ve already found a couple different places for said keep, so that’s out of the way. For anyone who is interested please PM me telling me what your skill level is and what your steam and/or skype username is.
The trick is to make sure that there is a navmesh node under the mannequin, and that it’s not connected to other nodes in the cell’s navmesh – however that’s not mandatory since the mannequin doesn’t have any AI package making it move around : the “moving” phenomenom happens because the mannequin, being some kind of NPC, will try to “appear” at the closest navmesh node.
Are there any way i can make a mannequin pose? Like with an bow or a sword like its about to attack?
Fixed it by shifting the trig marker before selecting activate parents then moved it back over the mannequin and all went ok, Another small bug in the CK.
Can you have more than one mannequin because the first one went ok but the next one when I got to the part were you select activate parents then select the mannequin trig I’m not able to select it and after looking at the things in my mod it only shows the trig for the first mannequin but not the second
I came here looking if there was something I was missing, but I have done everything according to instruction, yet my mannequins still teleport to one spot. Any new mannequin I make in Proudspire teleports to the stairwell inbetween main level and downstairs. Nothing on Google about this..
Why is my Mannequin preforming idle animations?
you have to put navmesh underneath them, otherwise they will randomly move
Well, my mannequins were moving, but i could activate them, so i activated all and saved and reloaded game and they were all normal.
Thanks for the tutorial 😀
ignore my last comment, i found out the mannequins spawn in the air because my xmarkerheading didn’t cover the tip of the mannequins heads, so they spawn in the air til lyou exit/re-enter
do you know if there’s a way to fix this? i can activate all my mannequins but they randomly appear in different spots, i have 8 in the same room and the same two on a particular wall always seem to either appear up in the air or in the middle of the room, i tried changing their axis to not be 90 degree angles, but it doesn’t fix it like it does the weapon racks/plaques
I followed this vid step by step 2 times now and still the mannequin is there, but I can’t activate it to add armor to it. I had done some mannequins myself, but every time I add/removed armor to them they jumped like 10 feet in the air.
Any suggestions to solve either/both issues would be awesome. I’m trying to set-up a player house I actually like.
I’d like to dress up two of my mannequins in the CK. How can i do that?
You should link the trigger to the mannequin as well.
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